Anmerkungen:
Includes bibliographical references and index
Restricted to subscribers or individual electronic text purchasers
Mode of access: World Wide Web
Beschreibung:
"This book addresses the difficulties and challenges in the MOOC design, implementation, management and deployment. It focuses on different aspects of the MOOC life-cycle process and explores the impact of new methodologies and frameworks used in the life cycle of a MOOC ranging from well-designed synchronous virtual classrooms to assessment, gamification and collaborative services and tools"--
Section 1. Massive open online course management. Chapter 1. MOOC and OER: identity management ; Chapter 2. Lifecycle for MOOC development and management ; Chapter 3. HCI4D guidelines for interactive content -- Section 2. Gamification strategies in MOOCs. Chapter 4. Gamification in e-learning ; Chapter 5. The learning style of gamers: exploring a multidimensional profile aimed at gamifying MOOCs ; Chapter 6. Differentiated instruction supporting MOOC: a pedagogical framework to improve the dropout rate -- Section 3. MOOCs in practice. Chapter 7. Investigating MOOC arabic learners' motivation in language online courses (MOOCs) ; Chapter 8. An analysis of the possibilities of the use of technology for the learning of languages: from CSCL to cloud computing and MOOCs ; Chapter 9. M100s project: math MOOCs from polytechnic of porto development, continuance, and use ; Chapter 10. Selection of plagiarism detection software and its integration into moodle for universities: an example of open source software use in Developing countries