Anmerkungen:
Distributed to the book trade worldwide by Springer Science + Business Media New York
Beschreibung:
Introducing Python -- Exploring Python -- Introducing PyGame -- Creating visuals -- Making things move -- Accepting user input -- Take me to your leader -- Moving into the third dimension -- Exploring the third dimension -- Making things go boom -- Lights, camera, action! -- Setting the scene with OpenGL -- Game object reference -- Packaging your game