• Medientyp: E-Artikel
  • Titel: Digital Mortification of Literary Flesh : Computational Logistics and Violences of Remediation in Visceral Games’ Dante’sInferno : Computational Logistics and Violences of Remediation in Visceral Games’ <i>Dante’s</i><i>Inferno</i>
  • Beteiligte: Servitje, Lorenzo
  • Erschienen: SAGE Publications, 2014
  • Erschienen in: Games and Culture
  • Sprache: Englisch
  • DOI: 10.1177/1555412014543948
  • ISSN: 1555-4120; 1555-4139
  • Schlagwörter: Human-Computer Interaction ; Applied Psychology ; Arts and Humanities (miscellaneous) ; Anthropology ; Communication ; Cultural Studies
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  • Beschreibung: <jats:p> Since its release, Visceral Games Inferno has received much criticism in the popular press but little critical attention from game studies. The game’s transformation of the medieval poet into a crusader not only raises concerns about the intersections between video games and war, as Patrick Crogan has observed using other examples, but also asks us to consider the implications of remediating a canonical textual form into an interactive one. I examine the specific textual uses of violence in the game to argue that the appropriation of Inferno presents the mortification of the cross on the hero’s flesh as an emblem for the narrative’s critique of the modern War on Terror as a crusade. Furthermore, I suggest that, simultaneously, the cross emblematizes the remediation of the 14th-century poem into the video game, accounting for a paratextual “war” between the original poem and the appropriated video game. </jats:p>