• Media type: Doctoral Thesis; Text; E-Book; Electronic Thesis
  • Title: Understanding and designing appropriation infrastructures : artifacts as boundary objects in the continuous software development ; Aneignungsinfrastrukturen : Artefakte als Boundary Objects in kontinuierlicher Softwareentwicklung
  • Contributor: Stevens, Gunnar [Author]
  • imprint: Universität Siegen; Fachbereich 5, Wirtschaftswissenschaften, Wirtschaftsinformatik und Wirtschaftsrecht, 2009-01-01
  • Language: English
  • Keywords: Computer Supported Cooperative Work ; Appropriation ; User Innovation ; Design Science ; End User Development
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  • Description: Co-production among product communities has turned out to be a major challenge for the software industry. There is a growing need for evolutionary development strategies sup-plemented by means of interweaving software production and software use more efficiently. In this scenario, the Internet offers a ubiquitous transportation infrastructure for digital products, and impacts the communication culture. However, opportunities to mediate between consumption and production (needs and solutions respectively) within software communities are under-investigated, empirically, theoretically and in terms of design methodologies. Framing the design issue to enable new forms of co-production, I investigate in the first part of my thesis the corresponding theoretical problem of mediating innovation development. From a Marxian understanding of appropriation, I show how philosophical, sociological, and technological aspects of mediation are related to each other in the case of innovation development. Moreover, the diverse theoretical positions in Design Science research suggested in literature can be compared in respect to the question of mediating needs and solutions. Regarding this question, I develop a personal Pragmatistic position rooted in a dialectical understanding of praxis, which synthesizes different non-positivistic streams in IT research (especially Wulf/Pipek, Orlikowski, Suchman, Star, and Rit-tel/Webber). My theoretical studies imply a paradigm shift in user-centered innovation research. Com-plementing studies on individual motivations for user innovations, my thesis uncover the work structure of making wicked situations accountable across social worlds to generate situated innovations. From this position I figure out the role of the socio-material artifact as a boundary object mediating distributed appropriation and production. In the second part of my thesis I demonstrate how the analysis of wicked situations can be interpreted in terms of design. I present my concept of Appropriation Infrastructure, which is ...
  • Access State: Open Access