• Medientyp: E-Book
  • Titel: Dynamic Game Plans : Using Gamification to Entrain Strategic Renewal with Environmental Velocity
  • Beteiligte: McCarthy, Ian P. [VerfasserIn]; Plangger, Kirk [Sonstige Person, Familie und Körperschaft]; Robson, Karen [Sonstige Person, Familie und Körperschaft]; Kietzmann, Jan [Sonstige Person, Familie und Körperschaft]; Pitt, Leyland [Sonstige Person, Familie und Körperschaft]
  • Erschienen: [S.l.]: SSRN, [2019]
  • Umfang: 1 Online-Ressource (16 p)
  • Sprache: Englisch
  • DOI: 10.2139/ssrn.3318704
  • Identifikator:
  • Entstehung:
  • Anmerkungen: In: McCarthy, I., Plangger, K., Robson, K., Kietzmann, J. & Pitt, L. (2019) Dynamic game plans: using gamification to entrain strategic renewal with environmental velocity.” in Handbook of Strategic Renewal edited by Aybars Tuncdogan, Adam Lindgreen, Frans van den Bosch and Henk Volberda., pages 391-405
    Nach Informationen von SSRN wurde die ursprüngliche Fassung des Dokuments April 15, 2019 erstellt
  • Beschreibung: The strategic renewal literature recognizes that organizations should employ some form of management control system to ensure that their strategic goals and related capabilities are aligned with their environmental conditions, such as the dynamics of environmental change. This chapter focuses on these issues. Using gamification as a management control approach for strategic renewal and environmental velocity to characterize industry dynamics, we explain how a gamified strategic renewal approach can be used to direct and adjust the pace of two different organizational behaviors–exploitation and exploration–to attain strategic renewal suited to different environmental velocity types
  • Zugangsstatus: Freier Zugang